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ChunkPatterns into
IEfferentCommands
IEfferentObject that represents the
muscle.
IEfferentObject that
represents a muscle defined within the pattern.
IEfferentObject that
represents a muscle defined within the pattern.
IEfferentObject that represents the
muscle.
IMotorTimeEquation that determines how long the preparation
of a motor movement lasts
IMotorTimeEquation that determines how much time is spent
processing the movement.
IVisualPropertyHandler.RETINAL_LOCATION) of the object.
PerceptualSearchResult.getLocation() if
IVisualMemory.isStickyAttentionEnabled() is false.
GOAL_VALUE
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